Santa Monica College


Course Outline for
Interior Architectural Design 70:
Interior 3D CAD Animation

Course Title: INTDSN 70, Interior 3D CAD Animation
Units: 3
Date Submitted: Feb., 1996
Updated: April, 2007
IGETC Area:
CSU GE Area:
Transfer:

  1. Catalog Description:

    Prerequisite: INTDSN 35, 28(43)

    This is a beginning lecture/studio course in 3D Computer Animation, emphasizing Interior Design and Set Design for Film and TV. It will cover the basics of computer animation in a virtual interior with an emphasis on lighting, surface materials (textures), and camera angles. Beginning animations suitable for interior architectural walk-throughs will be created. The student will develop techniques, using state of the art software such as 3-D Studio Max®, to create visual representations on high-resolution computers of an actual interior or set design for film and television.

  2. Required Text and References:
    • Murdock, Kelly L.; 3ds Max 9 Bible Wiley; Pap/DVD edition (January 30, 2007) Language: English ISBN-10: 0470100893
    • Autodesk Maya Press Learning Autodesk Maya 8|Foundation +DVD (Paperback) by (Author) Sybex; Pap/DVD edition (August 28, 2006) Language: English ISBN-10: 189717733X
    • Aubin, Paul F. Mastering Autodesk Revit Building (Autodesk Revit) Autodesk Press; 1st edition (March 27, 2006) Language: English ISBN-10: 1418020532
  3. Course Objectives:

    Upon completion of the course, students will be able to:

    1. Import models and textures from AutoCAD® and other modeling and graphics programs.
    2. Apply techniques in lighting and camera placement in order to produce a scene that reflects realism.
    3. Manipulate surface materials (textures) in order to create a fluid design environment such as creating a marble table instead of an oak table.
    4. Use 3D Studio Max ® to create models of their own which can be used in any interior environment.
    5. Apply techniques in animation, such as movement of the camera, objects, and lighting, to create interior animations of a realistic nature.
    6. Incorporate their observations of natural features such as sunlight and shadows in future animations.
    7. Animate objects over time; making a sphere rotate and bounce on a table.
    8. Use mapping techniques such as placing a marble top on a glass table or putting a specific portion of wallpaper on an oak wall.
    9. View a real life interior scene and successfully reproduce it on the computer.
    10. Produce a portfolio comprised of four projects completed throughout the semester. These four projects will reflect the concepts learned in the class.
    11. Produce interior animations of a basic to semi-professional nature.
    12. Assess another animation program and be able to quickly assimilate the workings of that program. (For example: a student can work on LIGHTWAVE® and sees that the LOAD command and CREATE commands are similar to those in 3-D Studio Max ®.)
    13. Use general animation concepts with other animation programs to produce animations that reflect a basic to semi-professional output. The student will know the movement of objects and how lighting effects and cameras should be placed in an interior scene to make it “look” and “act” real.
  4. Student Learning Outcome(s):

    The student will:

    1. Students will map textures to objects to create realistic interior sets.
    2. Students will create a complete animated interior set walkthrough using keyframe animation techniques.
  5. Methods of Presentation:

    Illustrated lecture/discussion, Demonstrations, Handouts, Sketch Book viewed on a one-to-one basis

  6. Course Content:

    Percentage of Term / Topic

        
    • 5%     exampleListCourseContentItem
    • 10%   exampleListCourseContentItem
    • 5%     Introduction Computer Animation Terms, Starting 3D Studio Max®: getting into the program, Getting to know the 5 modules of 3D Studio Max®
    • 10%   The 2D Shaper: drawing 2D objects like boxes The 3D Lofter: making the 2D objects into “real” 3D interior objects
    • 5%     Using the 2D Shaper and 3D Lofter: creating many types of different interior objects
    • 15%   Using the 2D Shaper and 3D Lofter: creating additional objects
    • 10%   Using the 2D Shaper and 3D Lofter with the 3D Editor
    • 15%   Using the 4 modules: creating specific interiors and interior sets with different surfaces (textures), lighting effects, camera angles, and objects.
    • 15%   Using the 4 modules: creating different interiors and interior sets.
    • 20%   The Keyframer: introduction to the animation of objects, camera angles, and lighting effects in a scene.
    • 5%     Using all 5 modules
    • 100%  Total
  7. Methods of Evaluation:

    (Actual point distribution will vary from instructor to instructor but approximate values are shown.)

    Topic / Percentage

    • Illustrated class lecture/discussion  30%
    • Tests  20%
    • Execution of class projects  50%
    • Total  100%
    • Grades are determined on a percentage basis:
    • Grading:
    • A = 91% to 100%
    • B = 81% to 90%
    • C = 71% to 80%
    • D = 61% to 70%
    • F = Below 60%

Santa Monica College


Student Learning Outcomes for
Interior Architectural Design 70:
Interior 3D CAD Animation

Date: 4/22/2007

Course Name: INTARC 70, Interior 3D CAD Animation

Student Learning Outcome(s):

  1. Students will map textures to objects to create realistic interior sets.

    As assessed by: Student Survey

  2. Students will create a complete animated interior set walkthrough using keyframe animation techniques.

    As assessed by: Student Survey