Santa Monica College
Course Outline for
Interior Architectural Design 70:
Interior 3D CAD Animation
Course Title: INTDSN 70, Interior 3D CAD Animation
Units: 3
Date Submitted: Feb., 1996
Updated: April, 2007
IGETC Area:
CSU GE Area:
Transfer:
- Catalog Description:
Prerequisite: INTDSN 35, 28(43)
This is a beginning lecture/studio course in 3D Computer Animation, emphasizing Interior Design and Set Design for Film and TV. It will cover the basics of computer animation in a virtual interior with an emphasis on lighting, surface materials (textures), and camera angles. Beginning animations suitable for interior architectural walk-throughs will be created. The student will develop techniques, using state of the art software such as 3-D Studio Max®, to create visual representations on high-resolution computers of an actual interior or set design for film and television.
- Required Text and References:
- Murdock, Kelly L.; 3ds Max 9 Bible Wiley; Pap/DVD edition (January 30, 2007) Language: English ISBN-10: 0470100893
- Autodesk Maya Press Learning Autodesk Maya 8|Foundation +DVD (Paperback) by (Author) Sybex; Pap/DVD edition (August 28, 2006) Language: English ISBN-10: 189717733X
- Aubin, Paul F. Mastering Autodesk Revit Building (Autodesk Revit) Autodesk Press; 1st edition (March 27, 2006) Language: English ISBN-10: 1418020532
- Course Objectives:
Upon completion of the course, students will be able to:
- Import models and textures from AutoCAD® and other modeling and graphics programs.
- Apply techniques in lighting and camera placement in order to produce a scene that reflects realism.
- Manipulate surface materials (textures) in order to create a fluid design environment such as creating a marble table instead of an oak table.
- Use 3D Studio Max ® to create models of their own which can be used in any interior environment.
- Apply techniques in animation, such as movement of the camera, objects, and lighting, to create interior animations of a realistic nature.
- Incorporate their observations of natural features such as sunlight and shadows in future animations.
- Animate objects over time; making a sphere rotate and bounce on a table.
- Use mapping techniques such as placing a marble top on a glass table or putting a specific portion of wallpaper on an oak wall.
- View a real life interior scene and successfully reproduce it on the computer.
- Produce a portfolio comprised of four projects completed throughout the semester. These four projects will reflect the concepts learned in the class.
- Produce interior animations of a basic to semi-professional nature.
- Assess another animation program and be able to quickly assimilate the workings of that program. (For example: a student can work on LIGHTWAVE® and sees that the LOAD command and CREATE commands are similar to those in 3-D Studio Max ®.)
- Use general animation concepts with other animation programs to produce animations that reflect a basic to semi-professional output. The student will know the movement of objects and how lighting effects and cameras should be placed in an interior scene to make it “look” and “act” real.
- Student Learning Outcome(s):
The student will:
- Students will map textures to objects to create realistic interior sets.
- Students will create a complete animated interior set walkthrough using keyframe animation techniques.
- Methods of Presentation:
Illustrated lecture/discussion, Demonstrations, Handouts, Sketch Book viewed on a one-to-one basis
- Course Content:
Percentage of Term / Topic
- 5% exampleListCourseContentItem
- 10% exampleListCourseContentItem
- 5% Introduction Computer Animation Terms, Starting 3D Studio Max®: getting into the program, Getting to know the 5 modules of 3D Studio Max®
- 10% The 2D Shaper: drawing 2D objects like boxes The 3D Lofter: making the 2D objects into “real” 3D interior objects
- 5% Using the 2D Shaper and 3D Lofter: creating many types of different interior objects
- 15% Using the 2D Shaper and 3D Lofter: creating additional objects
- 10% Using the 2D Shaper and 3D Lofter with the 3D Editor
- 15% Using the 4 modules: creating specific interiors and interior sets with different surfaces (textures), lighting effects, camera angles, and objects.
- 15% Using the 4 modules: creating different interiors and interior sets.
- 20% The Keyframer: introduction to the animation of objects, camera angles, and lighting effects in a scene.
- 5% Using all 5 modules
- 100% Total
- Methods of Evaluation:
(Actual point distribution will vary from instructor to instructor but approximate values are shown.)
Topic / Percentage
- Illustrated class lecture/discussion 30%
- Tests 20%
- Execution of class projects 50%
- Total 100%
- Grades are determined on a percentage basis:
- Grading:
- A = 91% to 100%
- B = 81% to 90%
- C = 71% to 80%
- D = 61% to 70%
- F = Below 60%
Santa Monica College
Student Learning Outcomes for
Interior Architectural Design 70:
Interior 3D CAD Animation
Date: 4/22/2007
Course Name: INTARC 70, Interior 3D CAD Animation
Student Learning Outcome(s):
- Students will map textures to objects to create realistic interior sets.
As assessed by: Student Survey
- Students will create a complete animated interior set walkthrough using keyframe animation techniques.
As assessed by: Student Survey